Kad Fäx-stanwï Tipt (/fɑx/ /staˈnwɪ tipt/ [blind] [lipstick]) is a subtropical Small City located in the Ftuzmïlärtä Region of the Goblin Tribes.
The name Kad Fäx-stanwï Tipt is derived from the Goblin language, as Kad Fäx-stanwï Tipt was founded by Heblu, who was culturaly Gnoll.
Climate
Kad Fäx-stanwï Tipt has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -12°C (11°F). Kad Fäx-stanwï Tipt receives an average of 233 cm/y (91 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Fäx-stanwï Tipt covers an area of nearly 15 km2 (6 mi2), and an average elevation of 5784 m (18976 ft) above sea level.
Overview
Kad Fäx-stanwï Tipt was founded durring the early 14th century in spring of the year 1312, by Heblu. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Heblu.
Kad Fäx-stanwï Tipt was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kad Fäx-stanwï Tipt is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Fäx-stanwï Tipt is is constructed arround a series of crampt baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kad Fäx-stanwï Tipt's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Astonishigly, the monster and outlaw focused fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Kad Fäx-stanwï Tipt gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.
Civic Infrastructure
Kad Fäx-stanwï Tipt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Fäx-stanwï Tipt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Fäx-stanwï Tipt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Fäx-stanwï Tipt's parks.
Kad Fäx-stanwï Tipt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Fäx-stanwï Tipt.
Kad Fäx-stanwï Tipt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Fäx-stanwï Tipt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Fäx-stanwï Tipt has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Fäx-stanwï Tipt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Fäx-stanwï Tipt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Fäx-stanwï Tipt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Fäx-stanwï Tipt's public wards, blessings, and other arcane systems.
Kad Fäx-stanwï Tipt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Fäx-stanwï Tipt's natural decorations nor waterways.
Kad Fäx-stanwï Tipt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Fäx-stanwï Tipt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Fäx-stanwï Tipt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad Fäx-stanwï Tipt's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Kad Fäx-stanwï Tipt rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Marble Snake near Kad Fäx-stanwï Tipt are known to be more aggressive than normal.
Kad Fäx-stanwï Tipt's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 11
Farm Laborer: 18
Hunters: 11
Milk Maids: 9
Ranchers: 4
Ranch Hands: 10
Shepherds: 9
Farmland: 14725 m2
Cattle and Similar Creatures: 911
Poultry: 10935
Swine: 729
Sheep: 36
Goats: 7
Horses, Mounts, and Beasts of Burden: 364
Craftsmen
Arms and Toolmakers: 7
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 4
Cabinetmakers: 8
Candlemakers: 12
Carpenters: 10
Clothmakers: 10
Coach and Harness Makers: 3
Coopers: 9
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 7
Farrier: 25
Furriers: 2
Glassworkers: 11
Gunsmiths: 7
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 9
Locksmiths: 3
Matchstick makers: 5
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 4
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 3
Ropemakers: 3
Rugmakers: 3
Saddlers: 6
Scabbardmakers: 7
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 11
Tailors: 23
Tanners: 4
Upholsterers: 5
Watchmakers: 4
Weavers: 11
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 4
Booksellers: 6
Butchers: 9
Chandlers: 9
Chicken Butchers: 9
Entrepreneurs: 3
Fine Clothiers: 8
Fishmongers: 8
Florists: 2
Potion Sellers: 6
Resellers: 15
Spice Merchants: 4
Wine-sellers: 7
Wheelwright: 5
Woodsellers: 3
Service workers
Bakers: 14
Barbers: 19
Coachmen: 5
Cooks: 17
Doctors: 7
Gamekeepers: 5
Grooms: 3
Hairdressers: 13
Healers: 10
Housekeepers: 11
Housemaids: 20
House Stewards: 12
Inns: 3
Laundry maids: 6
Maidservants: 15
Nursery Maids: 6
Pastrycooks: 14
Restaurateur: 16
Tavern Keepers: 14
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 7
In-Town Couriers: 8
Long Haul Couriers: 8
Dockyard Workers: 7
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 9
Millers: 7
Miners: 7
Oilmen and Polishers: 5
Postmen: 8
Pure Finder: 4
Skinners: 11
Sugar Refiners: 2
Tosher: 5
Warehousemen: 12
Watercarriers: 8
Watermen, Bargemen, etc.: 11
Skilled Laborers
Accountants: 4
Alchemist: 5
Clerk: 7
Dentists: 3
Educators: 9
Engineers: 5
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 4
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 8
Fixers: 4
Kami Clerk: 7
Landlords: 6
Lawyers: 4
Legend Keepers: 5
Militia Officers: 36
Monks, Monastic: 12
Monks, Civic: 12
Historian, Oral: 9
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 16
Rangers: 4
Rat Catchers: 5
Scholars: 5
Spiritualist: 7
Slayers: 2
Storytellers: 12
Military Officers: 12
Cottage Industries
Brewers: 11
Comfort Services: 17
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 11
Potters: 6
Preserve Makers: 10
Quilters: 5
Seamsters: 18
Spinners: 11
Tinker: 4
Weaver: 8
Artists
Actors: 3
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 4
Inlayers: 3
Musicians: 12
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 3
Wood Carvers: 11
Writers: 11
Produce Industries
Butter Churners: 12
Canners: 10
Cheesmakers: 11
Ice Merchants: 1
Millers: 7
Picklers: 6
Smokers: 4
Stockmakers: 4
Tobacconists: 5
Tallowmakers: 8
1311 of Kad Fäx-stanwï Tipt's population work within a Foundational Occupation.
72 work in Agriculture
289 work as Craftsmen
102 work as Merchants
210 work as Service Workers
133 work as General Laborers
49 work as Skilled Laborers
199 work as Civil Servants
121 work in Cottage Industries
68 work as Artists
68 work in Produce Industries
2225 of Kad Fäx-stanwï Tipt's population do not work in a formal occupation, but do contribute to the local economy. 109 (3%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Kad Fäx-stanwï Tipt is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
Kad Fäx-stanwï Tipt is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a war pick of Transmutation, an a war pick imbued with great amounts of Transmutation energies was created in Kad Fäx-stanwï Tipt by in time immemorial, reportedly some time during the early 2nd century.